No More Front End
HyperBowl » Devlog
Streamlined the flow a bit by removing the front end screens. Which I kind of hate to do, as they're in the original arcade game, but for the webplayer, I think it's better to keep it simple, reduce the build size, and let the player jump into the game faster.
Files
webgl.zip Play in browser
Nov 16, 2018
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HyperBowl
A licensed Unity remake of the classic
More posts
- Windows is backJun 17, 2020
- Mac is BackJun 17, 2020
- Linux is backJun 17, 2020
- Screenshots are backJan 21, 2020
- Unity 2019.1Jun 06, 2019
- Text StuffNov 16, 2018
- Rome is hereSep 29, 2018
- webplayer is working!Sep 26, 2018
- FPS GraphingAug 31, 2018
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